Runtime Procedural Biome Generator is a plugin for Unreal Engine that generates procedural biome-based worlds at runtime.
Link to the FAB page in the pinned comment!
In this video, I show what the plugin can create and how the generation workflow works.
What is shown in the video:
Examples of generated procedural worlds
Included demo models and environment assets
Biome, terrain, and PCG generation in the editor
Runtime generation during Play Mode
Different generation presets and settings
Procedural landscape size and height preset examples
Biome-based PCG spawning
The plugin generates a biome mask, creates a height map, builds procedural mesh terrain, and uses PCG to populate the world with trees, rocks, plants, flowers, and other environment objects.
The terrain is generated as a procedural mesh. It does not use Unreal Landscape.
Included models are mainly demo assets for testing and presentation. They are not fully optimized production assets and do not include LODs.
Current version is focused on single-player runtime procedural generation.
Supported versions: UE 5.5 - UE 5.8
Available on Fab:
Runtime Procedural Biome Generator