Hoses, Filters & Facewear Overlays - Arma 3 CBRN

Опубликовано: 12 Июнь 2026
на канале: RedEye
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#arma3


Hoses, Filters and Facewear Overlays Scripting


🚩 [unit] call BIN_fnc_CBRNHoseInit 00:46


Manual scripting
🚩 (backpackContainer this) setObjectTexture [1, "a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"];
(backpackContainer this) setObjectTexture [2, "a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"];
this linkItem "G_AirPurifyingRespirator_01_nofilter_F"; 01:02


🚩 (backpackContainer this) setObjectTexture [1, "a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"];
(backpackContainer this) setObjectTexture [2, "a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"];
this linkItem "G_AirPurifyingRespirator_02_black_nofilter_F"; 01:15


🚩 (backpackContainer this) setObjectTexture [2, "a3\supplies_f_enoch\bags\data\b_scba_01_co.paa"]; 01:46


NO FILTER
🚩 this linkItem "G_AirPurifyingRespirator_01_nofilter_F"; 02:05


🚩 this linkItem "G_AirPurifyingRespirator_02_black_nofilter_F"; 02:13


ADD TO INVENTORY
🚩 this addItem "G_AirPurifyingRespirator_01_nofilter_F"; 02:31


LOGO on the CUR
🚩 (backpackContainer this) setObjectTexture [4, "\A3\ui_f\data\logos\bi_white_ca.paa"]; 02:47


OVERLAYS
🚩 call {"YourLayerName" cutRsc ["RscCBRN_APR", "PLAIN", -1, false];}; 03:27
🚩 call {"YourLayerName" cutRsc ["RscCBRN_APR_02", "PLAIN", -1, false];}; 03:49
🚩 call {"YourLayerName" cutRsc ["RscCBRN_Regulator", "PLAIN", -1, false];}; 04:01
🚩 call {"YourLayerName" cutRsc ["RscBlindfold", "PLAIN", -1, false];}; 04:24




BOHEMIA INTERACTIVE COMMUNITY WIKI
https://community.bistudio.com/wiki/A...




VIDEO TEXT:


Hello. Red Eye here. With my dog Glitcher. In this video, we're going to talk about CBRN gear that requires scripting to visually combine correctly. Only CBRN Specialist Units are made with hoses set up automatically. When you place a random unit, and you gear it up with CBRN Facewear and backpack, you need a script to connect face wear and backpack with the hoses and filters. There's a quick function to set the hoses and filters to a unit. When you gear up the unit with mask and backpack, put this function in Units Init. You need to name the unit and put that name in this script. You can also connect it with manual scripting. This is the script for APR NATO with Combination Unit Respirator. You need to put this script in the Units Init. This is the script for APR C SAT with the Combination Unit Respirator. For Olive and Sand versions just put olive or sand instead of black. And this is the script for Regulator Facepiece with Self-Contained Breathing Apparatus. If you want to put a mask without a filter just use this line of the script, this one is for APR NATO, and this one is for APR C SAT. or if you want to put the mask in Units or Players inventory, then start a line of the script with, "this add Item", command. You can put a bohemia interactive logo on Combination Unit Respirator with this script, of course, you can make a custom logo but that some deeper shit that we ain't gonna dig this time. There are Facewear Overlays available for the various relevant Facewear items. Place a Unit and name it, in this case, it's going to be player1, Then place a trigger and set it on true instead of "this", and put this script. This is an overlay for the APR NATO. and it looks like this. This is for APR C SAT. And this one is for Regulator Facepiece. There is an overlay for a blindfold too. The same overlay goes for the white and black blindfold, you can't see shit with it, but it's a cool feature. I'm going to put all of those scripts in the video description. And if u seek more information check out the community wiki page of bohemia interactive, the link is also in the video description. That's all folks. Stay tuned for more cool Arma 3 stuff.













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Thanks for watching!
More hidden Arma 3 Features Incoming! ;)
cya