Thanks to getting Lime working on the Nintendo Switch with homebrew stuff, I've been able to compile Psych Engine 1.0.4 onto the console along with some changes to Paths.hx to make everything work, and well, this will be my engine now. The recreation of FNF on Switch with Vupx Engine will be canceled in favor of this engine that runs natively on the console.
If you want to see or try my functional Lime fork for the console, here is the GitHub:
https://github.com/Slushi-Github/lime-nx
Here is Vupx Engine, my engine made with Haxe and OpenGL for the Switch:
https://slushi-github.github.io/Vupx-Engine
Here is my recreation of FNF in the Vupx Engine:
https://gamebanana.com/wips/97661