Photorealism with Quixel megascans created with Unreal Engine 4.24

Опубликовано: 12 Октябрь 2024
на канале: Sciontidesign
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My personal cinematic sci fi environment inspired by Halo and Skyrim.
Photorealism with Quixel megascans created with Unreal Engine 4.24 all is realtime no baking and no use of raytrace, lightning and scene created from scratch.For Mountains i used World Creator and Speedtree for trees.
HDR lightning and volumetric fog, Paragon character from UE4 Marketplace
www.sciontidesign.com