Cyberpunk 2078 — Audio & Gameplay Prototype (Unity + FMOD)
An educational game prototype set in a Cyberpunk 2078–inspired universe, developed in Unity with a complete audio implementation using FMOD.
In this project, I independently designed and implemented the entire audio system and FMOD–Unity integration, including:
— player character audio (locomotion, actions, interactions),
— weapon and environment sound effects,
— interactive music with state-based transitions and parameters,
— snapshots, mixing, and dynamic state logic,
— structured event architecture and audio optimization for a large-scale prototype.
This project represents my first large-scale experience working with Unity and FMOD, demonstrating my understanding of interactive audio design, technical sound implementation, and real-time audio workflows in game development.
⚠️ This project was created strictly for educational purposes