Here is the first showcase in long version.
Since i found out about Layering System, i'm hooked. The math that lets you be creative is unlimited. Its all about the logic that you can express.
Been a while on this system, its almost finished. This is the first showcase video, before i push it to public. Final touches phase..
I wish i could give it for free for all creators but i'm just a unreal slacker trying to find my financial freedom :(:)
This example mainly focusing on variations in HeightLerp. One of the best blending methods out there. It was a struggle to combine different maps without losing any data but it works!, as far as on my attempts.
I'd be grateful for any feedback, any features that are missing.
This doesn't showcase the whole system at all. Its just a basic logic behind the blending.
Its early in the morning and here is my first ever long format video, next time gonna try to be more excited and energic (: