It's FINALLY HERE! The weapon sway tutorial. Dang, I really stretched it a bit too much though.
DON'T FORGET THE POLL AT 19:07
In this episode we'll take a look at how we can make our weapon feel like it has some "weight" to it. That is where the weapon swaying kicks in, and makes the weapon feel more dynamic. We'll be sticking to the more basics, and only applying some nice weapon "position" swaying.
Though in a later episode, we'll take a look at weapon "rotation" swaying, thus making it feel even more dynamic, and somehow, realistic.
Hope you enjoy and found this useful. Comments and feedback are always appreciated. Support me by liking my Facebook page or donating on Patreon if you prefer to do so (or both because why not?). You can contact me on my Facebook page or on Skype.
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╚►FPS Animations (Only): http://www.mediafire.com/file/t521m78...
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• Licence:
Go For More by HookSounds http://www.hooksounds.com/
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Music provided by Audio Library • Video
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Keywords:
unity
unity 5
fps
unity fps
fps tutorial
first person shooter
let's make a game
tutorial series
reloading
animating
mecanim
animation
intermediate animation
state machine
state machine behaviours
mono behaviours
weapon sway
fixes