Today I'm showing you how to animate in Godot with the AnimationPlayer node, using a classic squash & stretch example.
Project:
https://github.com/indierama/tutorial...
0:00 Introduction
0:34 Keyframes
1:16 Initial Project
1:37 Animation Window
3:25 Adding Tracks
4:09 Creating Keyframes for Animation
5:48 Changing Pivot
6:11 Interpolation Curves
7:03 Tips for a Good Bounce Animation
7:53 Adding More Tracks
8:51 Playing Animation in Code
9:29 Calling a Method During Animation
10:26 Reset Animation
11:28 Scaling Based on Speed
12:16 Stopping the Ball from Squashing
14:06 Recommending Related Videos
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