BLENDER - Compositing - How to save and retrieve Render Passes in an EXR file

Опубликовано: 06 Октябрь 2024
на канале: FM3D tutorials
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You can find many 3D models, which can be used in Blender or other softwares, on the Adobe Stock 3D website at the following link:
https://stock.adobe.com/search/3d-assets

PDF + EXR FREE package:
https://francescomilanese.gumroad.com...

** Please notice that I am not a native English speaker, so this is also a way for me to practice and improve; then, if you have suggestions on syntax and pronunciation, please write them in the comments: I appreciate them! Anyway, all my videos have subtitles! **

Hello everyone!
In this tutorial, we will see how to save the Render Passes of our renders into an EXR file and then open these very files and modify them in Compositing.

Specifically, in this example, we will see how to retrieve the mask of an object from a rendered image using the IndexOB information channel, to modify some of its characteristics in Compositing.

The tutorial was created using Blender 3.6, but the features described are available at least since version 2.49.