Serie Detail:
On this serie we will be recreating game mechanics from Bloodborne©, using a Data Oriented Architecture with Entitas as our ECS and hopefully not die in the attempt.
Consider supporting the channel on Patreon:
/ indietutorials
Project Source:
https://github.com/RustedGames/Little...
Unity: 2019.4.23f1
Entitas: 1.13
My Assets:
Low Poly Hunter: https://bit.ly/37CTcCQ
Links:
Get Unity: https://store.unity.com/download-nuo
Entitas: https://github.com/sschmid/Entitas-CS...
https://github.com/sschmid/Entitas-CS...
Entitas Script templates: / 49908051
Discord: / discord
Music by: Sirius Beat`s "As You Were":
/ asyouwere
Table of Contents:
00:00 - Introduction
00:17 - Updating Packages
03:07 - Adding New Entitas Contexts
05:52 - Fonts Assets
08:18 - Revisiting the Bootstrap Scene
17:44 - GameSettingsData SO
23:22 - Bootstrap Logic
43:05 - GameSettings Component
47:07 - Adding new scenes
51:47 - The Launcher Scene
1:02:48 - Launcher Systems & Components
1:36:19 - Photon Callbacks
1:58:12 - Lobby System
2:04:44 - Sandbox Scene