Bloodborne© in Unity: 3 - Photon Connection and Room Creation

Опубликовано: 08 Апрель 2026
на канале: Indie Tutorials
800
15

Serie Detail:
On this serie we will be recreating game mechanics from Bloodborne©, using a Data Oriented Architecture with Entitas as our ECS and hopefully not die in the attempt.

Consider supporting the channel on Patreon:
  / indietutorials  

Project Source:
https://github.com/RustedGames/Little...

Unity: 2019.4.23f1
Entitas: 1.13

My Assets:
Low Poly Hunter: https://bit.ly/37CTcCQ

Links:
Get Unity: https://store.unity.com/download-nuo
Entitas: https://github.com/sschmid/Entitas-CS...
https://github.com/sschmid/Entitas-CS...
Entitas Script templates:   / 49908051  

Discord:  / discord  

Music by: Sirius Beat`s "As You Were":
  / asyouwere  

Table of Contents:

00:00 - Introduction
00:17 - Updating Packages
03:07 - Adding New Entitas Contexts
05:52 - Fonts Assets
08:18 - Revisiting the Bootstrap Scene
17:44 - GameSettingsData SO
23:22 - Bootstrap Logic
43:05 - GameSettings Component
47:07 - Adding new scenes
51:47 - The Launcher Scene
1:02:48 - Launcher Systems & Components
1:36:19 - Photon Callbacks
1:58:12 - Lobby System
2:04:44 - Sandbox Scene