Uniform Buffers // Vulkan For Beginners #17

Опубликовано: 21 Март 2026
на канале: OGLDEV
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In this video we learn how to create uniform buffers in Vulkan and bind them to the graphics pipeline object. We also learn how to integrate a 3D camera into the application.

🔥More details on the 3D camera:    • 3D Camera - a GLM Story  

🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html
I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!).

📚 Timecodes 📚
0:00 Intro
0:39 Changes to the vertex shader
3:06 Changes to the application code
4:26 Creating a uniform buffer
7:21 Binding to the graphics pipeline
12:09 Updating uniform data
14:22 A couple of demos
16:38 Integrating a 3D camera
21:20 Outro

Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at    • Vulkan For Beginners  

Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.

🔥Link to source:
https://github.com/emeiri/ogldev/tree...
If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_17'

🔥Vulkan specification:
https://vulkan.lunarg.com/doc/view/1....

Feel free to comment below.

🔗Contacts:
🔹Email: [email protected]
🔹Instagram: @ogldev1
🔹Github: https://github.com/emeiri/ogldev.git
🔹TikTok -   / ogldev  
🔹Twitter: @ogldev
🔹One time donations (Paypal): https://ogldev.org/donate.html
🔹Patreon:   / ogldev  

🙏Credits:
🔹'God Of War' clip by ‪@DopeGameplays‬    • God Of War Ragnarok Gameplay Walkthrough P...  
🔹Sound effects by https://Zapsplat.com

Enjoy,

Etay Meiri

#vulkan