Pipeline that shows the necessary steps to create a fully clothed character with PBR materials using Reallusion Character Creator, 3DMax and 3DCoat
Step 1. Creating the Character in Reallusion Character Creator 0:37
Step 2. Exporting the character to 3DMax to model the clothes. 0:53
Step 3. Skinning the cloth meshes on the character 1:08
Step 4. Tuning the skin envelopes. 1:19
Step 5. Creating the clothe's UV maps. 1:39
Step 6. Painting the clothes in 3DCoat. 1:59
Step 7. Creating the PBR maps with 3DCoat. 2:34
Step 8. Exporting the character with the skinned clothes from 3Dmax. 2:49
Step 9. Re-importing the skinned character in Character Creator assigning the cloth layers. 2:53
Step 10. Loading the PBR material maps created in 3DCoat. 3:07
Step 11. Creating a cloth library. 3:26
Step 12. Assigning the clothes to different characters. 3:31
Step 13. Exporting the clothed caracters to iClone in order to be animated. 1:39
For more information visit:
http://www.reallusion.com
http://www.antareus.com