In this video we are going to start exploring how to use Editor Utility Tools inside of Unreal Engine 5 to create a range of Tools to help us with Level Design, Prototyping and Debugging. This first video explores how to create our own Editor Utility Widgets and will go step by step through the process of making a tool to select the Actors inside of the Editor so that we can modify them in future content.
In this video I am experimenting with assets from the Synty: Goblin War Camp Pack.
Available for purchase here: https://syntystore.com/wjbv8s