Material Functions | UE5 Designer Deep Dive (Part 1)

Опубликовано: 28 Май 2026
на канале: Tim van Kan (TiMer Games)
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Learn how to modularize your logic using Material Functions. Just like Functions in Blueprints, these allow you to create reusable logic (like a standard "Weather Effect" or "Stylized Look") that can be easily plugged into any material in your project.

In this video:
Creating and using Material Functions.
Cleaning up the graph with Inputs and Outputs.
Example: Creating a reusable Specular/Roughness setup.

📥 Download Project Files (Fab): https://www.fab.com/listings/d80a37ff...
📺 Community Hub Page: https://dev.epicgames.com/community/l...

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