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In this video (Part 13) you will learn how to create a multi-step AOE attack ability, complete with targeting, animations vfx/sfx and more
By the end of this tutorial, you’ll be able to:
✔️ Create a custom targeting actor with decal previews
✔️ Use WaitTargetData and user-confirmed targeting
✔️ Build a multi-step ability: Aim → Confirm → Fire
✔️ Trigger network-replicated Gameplay Cues for decals and lightning
✔️ Apply damage on the server using multi sphere traces
✔️ Add cooldowns, improved input handling, and ability cancellation
✔️ Polish visual feedback with decal colors and camera effects (Patreon Extended)
✨ Support the channel & get exclusive perks on Patreon:
/ alizoh
Watch the full Gameplay Ability System series here → • Gameplay Ability System (GAS) Course | UE5
🤖 Join the Discord Community:
/ discord
Chapters:
00:00 Intro
00:40 How the Ability Works?
01:30 The Assets I'll Be Using
02:47 Phase 1 of the Gameplay Ability
06:43 How AOE Targeting Works
18:08 Phase 2 of the Gameplay Ability
27:36 Visual Effects (Using Gameplay Cues)
38:05 Adding a Cooldown
39:10 Input Handling (How to Cancel the Ability?)
42:26 Outro
🚀 About the Series
This Unreal Engine GAS tutorial series covers everything you need to master the Gameplay Ability System:
Abilities, attributes, effects, gameplay tags & cues
Building modular & reusable abilities
Custom ability tasks and base ability classes
Handling multiplayer
Granting Ability Sets
Cooldowns, costs, and more...
Perfect for anyone building an RPG, MOBA, shooter, or multiplayer game in Unreal Engine 5.
🔔 Don’t forget to like, subscribe, and turn on notifications so you don’t miss the next part of the series!
#UnrealEngine #GameplayAbilitySystem #UnrealGAS #UnrealEngineTutorial #GameDev #aoe