Learn how to make realistic ragdoll simulations with soft tissue emulation, that can transition from keyframed characters, to ragdoll, and then back to keyframing!
For the completed scene files and a longer version of this tutorial that has additional explanations of why things work, visit the 3d illusions members area. The zip file is in the 'simulations' folder: https://3dillusions.gumroad.com/l/mem...
Turbo Tools: https://blendermarket.com/products/tu...
PixelModeller AI: https://blendermarket.com/products/pi...
Enjoy!
Cheers
Michael
3d-illusions.co.uk
00:00:49 - get character
00:00:55 - rig the character
00:01:17 - assign bones to control character mesh
00:01:28 - add ragdoll constraints to the character
00:02:08 - organise into collections
00:02:18 - create a backup animatable version
00:02:27 - create ragdoll collision geometry
00:02:36 - add physics to the ragdoll geometry
00:02:54 - assign the constraints to the physics geometry
00:03:36 - set up ragdoll rotation limits to emulate human anatomy
00:04:14 - necessary rigid body geometry amendments
00:04:34 - simulate soft tissue for realism
00:05:07 - control the armature with the ragdoll
00:05:54 - how to modify the ragdoll's starting pose
00:07:10 - interacting with other objects
00:07:16 - other cool ways to play with the ragdoll
00:07:54 - transition from keyframes to ragdoll on a single armature
00:11:03 - Transition from a second character to the ragdoll
00:14:22 - Bake the physics animation to keyframes
00:15:48 - revert back to using physics to control the character
00:16:24 - transition from the ragdoll back to keyframe character animation