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Learn to program an Advanced Inventory System in Unity step by step. In this game development tutorial, I'll teach you how to create stackable items so your inventory doesn't fill up instantly, inspired by classics like Resident Evil 4 and Minecraft.
You'll discover how to group objects of the same type, implement drag-and-drop logic in your Unity UI, save the number of items so they persist throughout your game, and even advanced features like splitting groups of items by right-clicking or setting capacity limits per slot. All explained from scratch using C#.
⏱️ Timestamps (Timelines / Chapters)
00:00 - Introduction and Demonstration
00:24 - UI Design
05:10 - Item Class Logic
15:12 - Updating Persistence
17:16 - Collection Logic
32:05 - Time to Test! (And a Small Favor)
37:08 - Drag & Drop
55:50 - How to Split Items (Right-Click)
1:22:06 - BONUS: Maximum Capacity Limit
1:40:27 - Final Result and Goodbye
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