Triplanar Shader – Texture ANYTHING in Unity (No UVs Needed)

Опубликовано: 11 Март 2026
на канале: Thunder Dev
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Sick of wrestling with UVs? In this quick Unity tutorial, I’ll show you how to set up a triplanar shader that textures ANY mesh—no UV unwrapping required. Learn to blend textures based on world‐space normals, tweak tiling/blend settings, and slap it onto cubes, spheres, or terrain in seconds. Perfect for things like procedural geometry, or any model that gives you UV nightmares.