Build a Wandering NPC AI in Unreal Engine 5

Опубликовано: 17 Июнь 2026
на канале: Shaun Codes
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We walk through building a fully functional wandering AI character using Behavior Trees in Unreal Engine 5. This helps bring life to your scenes by making NPCs move realistically instead of standing still.

Learn how to create an AI that instantly changes position and adds unpredictable movement to your gameplay.
🎯 How to Create a Teleporting AI in Unreal Engine 5 👉🏾    • How to Create a Teleporting AI in Unreal E...  

Take things further by building a full enemy AI system with behavior trees, including combat and decision making.
🎯 Unreal Engine Enemy AI With Behavior Trees and Combat 👉🏾    • Unreal Engine Enemy AI With Behavior Trees...  

Timestamps 🕑
0:00 - Intro & Preview
0:18 - Step 1: Project Setup
0:42 - Step 2: Creating the AI Controller and NPC Blueprints
2:51 - Step 3: Building the Behavior Tree
3:43 - Step 4: Making the AI Move Randomly
4:58 - Step 5: Finishing the Behavior Tree Setup
5:53 - Step 6: Setting Up the Animation Blueprint
7:46 - Step 7: Handling NPC Movement & Velocity Logic
9:03 - Step 8: Connecting the Animation Graph (Idle/Walk Blend)
10:42 - Step 9: Testing the AI in the Level

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