Smart modeling (New plugin for Zbrush)

Опубликовано: 04 Октябрь 2024
на канале: Smart Modeling
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Smart Modeling
Hello. My name is Vlad. I use Zbrush, because it's an amazing program. I noticed that when creating characters, I often repeat certain settings and a sequence of actions. Day after day I do the same thing. My actions are repeated on the basic elements. I learned about macros and scripts in Zbrush. But I didn't want to create primitive scripts for myself. And I decided to study zscript. Learning this programming language allowed me to create my powerful plugin. I didn't create it as a programmer, I created it as an artist. I created it for artists.

1. Smart auto retopology that can be controlled.
2. Smart extract, create armor, clothes or perform Boolean functions in a couple of clicks.
3. Split screen with one click, no need to search for this function anymore.
4. Smart hiding of subtools, set this button on the hotkey and when you hover the mouse cursor over the subtool, click, the subtool is hidden.
5. Presets for the dynamesh, set on hotkeys.
6. Smart extrusion for dynamesh.
7. All the basic functions of zmodeler are placed in separate buttons that can be set on hotkeys, this will speed up the modeling process many times.
8. Smart divide also increases the number of polygons, smoothes the model, but the mesh does not lose its shape during smoothing.
9. Smart detailing of the entire subtool with 1 button (do not use with a mask).
10. Smart (mask) detailing of the selected area (we highlight with a mask and get amplification of details only on the selected area).
11. Smart brush for detailing, you can detail individual areas with this brush, you can also roll back the enhancement of detail by holding down the Alt key.
12. Smart smoothing with just 1 button, no more searching for the polish slider.
13. Presets for clothes, preset No. 1 - inflates the mesh, preset No. 2 - performs gravity.
14. Cloth brush, allows you to move your "clothes" without affecting other subtools.
15. Creating vdm brushes from an existing mesh with 1 click (adjust the position of the mesh relative to the camera and create new brushes with 1 click).

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