Creating Multiple Textures from One Shader and Single Image File! (Texture Atlas)

Опубликовано: 09 Октябрь 2024
на канале: Johnny Matthews
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In this Blender tips and tricks video, we take a look at how we can store a grid of textures that we can apply to duplicated objects. These textures can be pulled from the grid randomly or assigned manually. But in the end, only require a duplicated object and one texture!

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