Unreal Engine 5 Tutorial - Character Animation: Manual Retargeting

Опубликовано: 24 Март 2026
на канале: JBarlowTraining
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In this video we will explore IK Rig and IK Retargeter assets and the process for making these manually. We will use these to establish Bone Chains that can then be used to manually retarget animations from Skeleton over onto another - taking Mocap animations that are mapped to the UE4 Mannequin and applying to a Synty Character instead!

In this video I use the Synty: Prototype Pack - A great asset pack for level and systems prototyping!
Available for purchase here: https://syntystore.com/4gur4p