This showreel showcases my character and creature rigging work created for animation and game-ready workflows.
The reel includes body rigs, facial setups, deformation systems, IK/FK switching, control rigs, and skinning demonstrations focused on clean deformation and animator-friendly controls.
Software Used:
• Autodesk Maya
• Advanced Skeleton
Features Included:
• Character Rigging
• Creature Rigging
• Facial Rig Setup
• IK/FK Systems
• Stretch & Spline Controls
• Weight Painting & Skinning
• Animation-Friendly Controllers
I’m currently looking for opportunities in Rigging, Character TD, and Technical Artist roles.
📩 Contact: [email protected]
Thank you for watching.
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