Programming a Physics Engine for my Survival Game

Опубликовано: 11 Апрель 2026
на канале: codergopher
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In this development log of FarmHold, I create a brand new physics engine from scratch, in C++ of course. In addition to that, I also pixel up some in-game artwork, and create a walk cycle for the Mother Tick, a vicious little blood sucker that the player will have to fight.

The discord server:   / discord  
Newcastle University game physics: https://research.ncl.ac.uk/game/maste...

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The music I used in my video is my own creation, and is one of the soundtracks for my survival game Farmhold.

#codergopher #devlog #farmhold