All information is in the description!
For a while I was trying to create a realistic gravity simulation but the fluid particles that I've used in previous videos weren't working out so well, at least not in terms of realism. So after a bunch of looking around and experimenting done by myself, I came up with a python script and a setup that allows me to realistically simulate gravity between rigid body objects in the blender game engine. Then I can just record the motion and voila, gravity simulation animation!
The code and setup is a little annoying at the moment so I want to do more tests and see if I can figure some stuff out. Feel free to ask any questions if you're curious!
Tutorial here: • Tutorial: Realistic Gravity Simulatio...
Music: "Local Forecast - Slower" and "Feelin Good" by Kevin MacLeod, from incompetech.com
Sound effects from freesound.org