Using Delta angle for use in a Blend-tree in Mecanim

Опубликовано: 01 Июль 2026
на канале: BadSeedGames
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This is a bit of an explanation video where I touch a little bit on how I managed to get the blend-tree system set up in Unity for the game so as to have a nice walking animation that blends depending on what direction it's facing and what direction the character is walking.

This video is only really one method to solve an issue like this and there are a lot of other ways that might be better for different games... And I did try my best to explain it but if you have any questions about it, feel free to ask me here, on Reddit, on the Playmaker or Unity forums or even on my own website's forums.

Links:
The Reddit thread that resulted in this video:
  / building_a_walkrun_strafing_directional_blend  

Where to find the custom action to get the delta angle:
http://hutonggames.com/playmakerforum...

BadSeedGames's Website:
http://www.badseedgames.com/