ActionScript 3 XML Basics

Опубликовано: 21 Октябрь 2024
на канале: newtechworld
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3

ActionScript 3 XML Basics Revealed:

I was recently challenged to build a robust and user-maintainable system that read in several XML files, and mapped into an object model for processing and other, general, manipulation. The system displayed the information in many fancy indexed, and animated ways, and then returned the data back out to the wild-wild-web where it became, you guessed it, persisted once again.

I designed the system using Interfaces and Base Classes so that I could take advantage of the Object Oriented capabilities of ActionScript 2.0. This was my first experience, in such depth, with the vast array of arrays, object juggling and sorting, dynamic classes, and the like, that are inherently delivered and available in the ActionScript 2.0 programming environment that we, so lovingly, call Flash.

As in all ActionScript 2.0 Programming; the more complex the system, the less support you have as you move forward. The object model that I had designed was actually quite simple, however, there is very little conversation, and even less documented help and reference material within Flash for these types of more complex model-driven object oriented endeavors.

Article Source: http://EzineArticles.com/577510

Resources:
http://www.adobe.com
http://www.actionscript.org
http://www.searchsoa.techtarget.com
http://www.siteground.com
http://www.code.tutsplus.com

Disclaimer:this video does not represent" ActionScript 3"
officially. This video tutorial is solely for educational purpose only.

Credits to Gotoandlearn

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