Wwise Unity Integration Tutorial II - Controlling Events Through Code

Опубликовано: 13 Февраль 2026
на канале: Dani Kogan
3,683
42

In this Tutorial we will look into how we can control events through code in unity.

----Important Notes----
Don't forget to generate your audio bank before you try your events in unity.

Before you build your game be sure to copy the generated audio banks form the Wwise project into the Streaming assets folder in unity.

*I know I say "So" a lot and call some things in their wrong name.
new video with new audio recording coming soon.

Join me on my new project: #GameAudioTable
A hub of information for developers to get modern audio engine related info and open source implementation code.

Table: http://danikog.github.io/GameAudioTable/
Implementation Examples: https://github.com/DaniKog/GameAudioT...

http://www.DaniKogan.com