nebulosity (Modular, TouchDesigner & VCV Rack Performance)

Опубликовано: 02 Октябрь 2026
на канале: BrokenSines
252
9

The patch for this performance was built around Pam's Pro Workout. I am still exploring its features and really enjoying the Euclidean generator aspect of it. I think it is worth getting just for this. It's quantizing a shape from Zadar here too which is pretty cool. I have it paired with the DivKid mutes now and they make a great combo. Thanks for checking it out, here's a bunch of patch notes:

The main melody is a Euclidian pattern from Pam's clocking the 0-Ctrl and it's pitch output is quantized with the Mosaic quantizer. Quantized pitch goes to the 0-Coast and Strega. The 0-Coast gets processed by the Strega and they both play together for kind of a layered effect. There are two copies of this voice, one gets some distortion with the 100 Grit and they both run to the X-Pan's crossfade inputs. TS-L modulates the crossfade in LFO mode. The X-Pan output then goes to the StarLab for some reverb.

The bass voice that comes in next is both outputs of the Black Wavetable VCO mixed with the Loquelic Iteritas in Vortices. This mix goes through the Neutron Flux filter and then Plateau in VCV Rack for some reverb. This voice is sequenced with the Eloquencer.

Percussion is from the Blck_Noir. The hats and one of the drum voices get pulled out of the mix and are processed with a combination of distortion from the Guillotine, textures from Melotus Versio, delay from Mimeophon, and compression from the Milky Way. The percussion is sequenced with a combination of the Eloquncer and Euclidian patterns from Pam's. The ghost notes on the snare were probably the most involved thing to set up on the whole patch haha. They combine regular hits from the Eloquencer and a Euclidian pattern from Pam's for the ghost notes. To make this happen, I am using logic from Pam's and also an external 1U logic module from Xodes that I also just added to the rack and is really nice. The gates from both sequencers get mixed at different levels by the Quadratt and run through a VCA that gets opened by Maths to make the different velocities. A copy from the kick also goes through a comparator ‪@OmriCohen-Music‬ style for some extra crunchy.

The long slewy voice is from the Neutron. It's pitch is coming from a shape from Zadar that gets quantized by Pam's. There is a bunch of onboard patching and internal effects for the Neutron voice. Then it gets sent through Desmodus Versio to top it off.

VCV Rack is mostly doing utility functions in this. It clocks Pam's which clocks the Eloquencer. It also process and ducks the bass with the Frozen Wasteland compressor and provides all of the cv signals for the audio reactive visual effects using trowaSoft's OSC module and some additional followers and envelopes. The visual effects are from TouchDesigner. The audio and video were both recorded live with OBS. I make a couple of mistakes and there is a nasty audio blip that really sucks but it was too late to record another video when I realized it... Still pretty happy with it and was fun to play.