This is my first attempt at using the PhysX API inside of UE4. I first followed the nice tutorial of our friend Rama from the community (link below). Then I had a look at the PhysX API documentation and tried a few litle things. Here I'm simply adding an upwards force impulse to the chunks in the destructible's Tick to make them fly up.
Rama's PhysX tutorial:
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https://wiki.unrealengine.com/PhysX,_...
PhysX reference links used:
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https://developer.nvidia.com/sites/de...
http://docs.nvidia.com/gameworks/cont...