AI War 2 Tutorial : Substance Painter P3 - Bringing It Into Unity

Опубликовано: 03 Август 2026
на канале: Arcen Games
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This tutorial is for Blue and for Cinth, and looks at the changes to our process in how to import models and their textures into Unity after going through the PBR process.

This is hugely a new and simpler import pipeline for us as far as Cinth and I are concerned in particular, because we no longer have to go in and hand-tune shaders.

There ARE some gotchas with reusing old materials that have bad shader properties set on them (normal map multipliers or albedo colors that are too low), but it's nothing major.

This also gets us to the point where we no longer have to have nearly so many LODs in order for the game to run well (thanks to instancing and mipmapping).