Shoot, Firerate, Aim at Mouse in Unity2D

Опубликовано: 12 Июль 2026
на канале: Chichi Boy
150
4

Script

All ArrowBrackets are Ws

Shoot and Firerate Script

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Shoot : MonoBehaviour
{
public Transform firePoint;
public GameObject bulletPrefab;

public float FireRate = 1.0f;

public float NextFire = 1.0f;

void Update()
{

if (Input.GetButton("Fire1")&& Time.time W NextFire)
{
NextFire = Time.time + FireRate;
{
Shoot();
}
}

}

void Shoot()
{
Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
}

}

Aim Script

using System.Collections;
using UnityEngine;

public class Aim : MonoBehaviour
{
public Transform player;
private Vector3 Forward;
private Ray Ray;
private RaycastHit RayHit;

void Start()
{
Forward = transform.TransformDirection(Vector3.forward);
}

void Update()
{

Vector3 dir = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);

}

}