[No Longer Working] Build Lightmaps WITHOUT RAYTRACING in CS2

Опубликовано: 21 Июнь 2026
на канале: ShyStudios
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NEW UPDATE 2025: I have CONFIRMED this WILL NOT WORK anymore. I will make a new video in the future going over any workarounds I've found, so check there for more info. Leaving this vid up for historical purposes and because it is linked in a lot of places, when you google how to fix this problem my vid will pop up and the title will let people know, this aint working fellas..

old Update: I got an nvidia GPU now and I've heard some rumors that this method no longer works but I can't test it! If you have an older AMD gpu let me know the model and if it is working or not in the comments! Try using map_workshop mapname to load your maps as well!

CS2 requires dedicated RTX or raytracing hardware to compile lighting for your maps. This video will show you how to fix it, and also how to get around the "invalid map name" bug that was recently introduced and will hopefully be fixed a few days after this video comes out.
everything after the first 3 min of this video is just me talking about other random stuff

00:00 - How to Compile Without Raytracing
02:18 - Fix Invalid Map / Map Not Loading
02:50 - Extra Tips and Tricks
04:39 - Ranting about Raytracing support
06:49 - I need a new gpu

RADV Linux driver info: https://www.phoronix.com/news/RADV-Em...