HDR Light setup in 3ds Max and V-Ray

Опубликовано: 15 Октябрь 2024
на канале: PlaySys
7,390
like

In this tutorial I'd like to explain how to use just one V-Ray Dome Light and and HDR file to emit light in the scene.

This way produces very soft shadows by default but I can increase the detail through a texture managed by a specific kind of map: the VRayHDRI. With this map it is possible to load external 32-bit files in .hdr and .exr formats.

I am also introducing Real HDR beta version (https://www.real-hdr.com) as a smart and quick way to generate High Dynamic Range, 32-bit, linear color files.

Once defined the axis of the space surrounding my 3D model I start painting with light, tuning more and more my 3D scene open in 3ds Max and rendered with V-Ray rendering engine.
the great power of real HDR is that the generated files are compatible with any rendering engine that supports .exr files to simulate (and simplify) the environment.

Hope you enjoy this software and my accent ;)
Thanks to www.taketones.com for the background music