Dining Interior | Importing to Unreal Engine (Part 3 of 8)

Опубликовано: 27 Февраль 2026
на канале: Earvin baraka
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#3d #blender #interiordesign #3dmodeling

(3/8) Part Three of the Dining Interior

Asset Preparation: Triangulation, face orientation and flips normals, exporting from Blender, Importing to Unreal Engine.

Dining tutorial Using Blender and Unreal Engine, divided into seven parts, I'll demonstrate the whole process, from 3D modelling, unwrapping, exporting assets, landscape creation, and lighting. We'll then finish by illustrating how we came up with cinematic shots using Unreal Engine's sequencer.

Watch Part 4:    • Dining Interior | Unreal Engine Texturing ...   ...
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Chapters:
00:00 Triangulate
00:05 Face orientation and Flips normals
00:28 Exporting from Blender
00:47 Importing to Unreal Engine

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Follow me!

Behance: https://www.behance.net/earvinbaraka
Instagram:   / pinnacle__studio  
Gumroad: https://pinnaclestudio.gumroad.com/
Discord:   / discord  
Blog: https://www.buymeacoffee.com/baraka

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Models:
Delfino armchair: https://www.arflex.it/au/en/delfino
Herman Miller Landmark Chair: https://3dsky.org/3dmodels/show/landm...

Soundtrack:
Nightblure - Desolate


Thanks, and enjoy!
#ue5 #unrealengine5 #ue4 #designer #interiors