Kerbalism - S04E23 - Kerbals on Minmus

Опубликовано: 25 Июль 2026
на канале: STHedgehog
189
7

Our Kerbals are there, first step on that Minty Ice Cream of a moon, Minmus.

Kerbalism 3.1 introduces new game mechanics to Kerbal Space Program that will change how you plan and execute missions in space, especially in campaign games. Science isn't generated by clicking on a button anymore, it takes time and effort to complete experiments.


Kerbalism Discord:   / discord  

Forum Thread: https://forum.kerbalspaceprogram.com/...

Kerbalism Wiki: https://github.com/Kerbalism/Kerbalis...



Go beyond the routine of orbital mechanics and experience the full set of engineering challenges that space has to offer. This mod extends KSP by simulating the crew, components, resources and environment in a more complex way. All mechanics can be configured to some degree, or even disabled if you don’t like some of them. A big part of the mod is fully data-driven, so that you can create your own customized game play with only a text editor and a minimal amount of espresso.



ModList:



Better Burn Time

Camera Tools

Community Category Kit

Community Resource Pack

Easy Vessel Switch

Environmental Visual Enhancements

Kerbal Attachment System (KAS)

Kerbal Engineer

Kerbalism (default configs)

Kerbal Inventory System (KIS)

Restock & Restock+

Spectra (configs only)

Kerbal Alarm Clock

Alternate Resource Panel

Trim Indicator

Distant Object Enhancement





Outro Music: "I Feel You" by Kevin MacLeod (https://incompetech.com)



#Kerbalism #KerbalSpaceProgram #KSP