3DS MAX to HOUDINI - Transition - Modifier Stack vs. Network Editor (Part 1 of 2)

Опубликовано: 01 Июнь 2026
на канале: 3DLA
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In this 2 part tutorial we begin our transition into Houdini as a 3ds Max user. If you are a Max user and don't know where to start with Houdini, then this is for you.

NOTE: If your sound is off, I talk over the sped up video until 1:18, then the actual lesson begins at normal speed. :)    • 3DS MAX to HOUDINI - Transition - Modifier...  

In Part 1 we dip our toes into Houdini by comparing the user interfaces. You could spend hours just talking about Houdini's buttons, but we won't get bogged down in the nitty gritty. We'll learn what we need to know as we go along.

Part 2:    • 3DS MAX to HOUDINI - Transition - Modifier...  

First up we compare Max's scene explorer and Houdini's tree view.

Then we uncover the mystery of Houdini's Geometry Node and learn that it is simply an object container like a group in Max.

In part 2 we dive into the Modifier Stack and Network Editor and find out what makes them tick, covering how they are alike and how they differ.

Leave a comment and let me know if there are other comparisons you'd like to see between Max and Houdini.

Paul Bertino