Minecraft - Medieval Epic Battle (Using Custom Entity feature of EFM)

Опубликовано: 06 Август 2026
на канале: KuliTin
17,773
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A review, demonstration video, of Medieval Craft and Epic Fight's custom entity feature. From here I've experimented on Medieval Craft's entities, and somehow successfully applied Epic fight's custom entity feature, however with some noted limitations:

1. Melee entities used Zombie model/AI of Epic fight's, turns out good the stand animation and idle didn't looked like zombie's animation (probably when animating zombie with weapon), however the only noted off to the experiment is the movement speed, they still "walk" however not zombie walk thankfully but still walks slow, I'll try to look for a workaround for this.

2. Range/Archer unit, utilizes Skeleton Archer model/AI. This is a limitation since there are no other supported entities yet where it uses a standard humanoid figure (steve, alex) that uses bow in Epic fight. So archer model will look kinda thin (malnourished, hehe.) but hey it kinda works.

But hey still the experiment still is kinda "Fun" I wasn't expecting it, since there are some actions that I am not anticipating that made it a little more exiting, (***spoiler warning***) later on the video I didn't expect even mobs can do the "Super Hero Landing" animation *wink

Again I'm sharing you the config + the resource pack I made to make this experiment possible. In the resource pack I've overriden the textures used by Medieval Craft's entities mapping them using Zombie and Skeleton's texture template.

Please see below on how to apply this to your Minecraft 1.16.5 version:


1. Download the override resource pack:
https://drive.google.com/file/d/1KpjG...

2. Download config file below:
https://drive.google.com/file/d/1e9gp...

Instructions:
1. Download both files above.
2. Place the downloaded resource pack on your ".minecraft\resourcepacks" folder
3. Open the downloaded config copy all of its content
4. Open your ".minecraft\config\epicfight.toml" file with notedpad or any text editor
5. Locate the section [custom_entity] then under that section paste the copied content from step 3.
6. Save changes.
7. Run Minecraft, apply the resourcepack from step 2
8. Play.

Note: Files were re-updated (using medieval craft 1.16.1, link for the config is as of 10/28/2021)

I hope you'll have fun.

This is for Minecraft 1.16.5

Thank you.


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MOD USED in the video:
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Medieval Craft
by franciscofunari

https://www.curseforge.com/minecraft/...



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Epic Fight Mod
by maninthe_home

https://www.curseforge.com/minecraft/...

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Elenai Dodge 2
by ElenaiDev

https://www.curseforge.com/minecraft/...

--------------------------------------------
DMCLoot Mod
by shiroroku / amoooooooooooo

https://www.curseforge.com/minecraft/...

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Dungeon Gear
by the_infamous_1

https://www.curseforge.com/minecraft/...


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Other Mods used in the Video:
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Shoulder Surfing Reloaded
by _ForgeUser21552638

https://www.curseforge.com/minecraft/...

CameraOverhaul (Forge)
by Corgi_Taco

https://www.curseforge.com/minecraft/...

Cosmetic Armor Reworked
by LainMI

https://www.curseforge.com/minecraft/...

Guard Villagers
by almightytallestred

https://www.curseforge.com/minecraft/...

Valhelsia Structures
by ValhelsiaTeam

https://www.curseforge.com/minecraft/...

Better Foilage
by octarine_noise

https://www.curseforge.com/minecraft/...

Wilder Wilds
by Season_Cookie

https://www.curseforge.com/minecraft/...

Waystones
by BlayTheNinth

https://www.curseforge.com/minecraft/...

Comforts
by TheIllusiveC4

https://www.curseforge.com/minecraft/...

Structurize
by H3lay

https://www.curseforge.com/minecraft/...

Auto Feeder Helmet [FORGE]
by canitzp

https://www.curseforge.com/minecraft/...

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For my visuals:
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Shader:
-------
Sildur's Vibrant shaders
by Sildur

Requires:
---------
Optifine


Resource Pack:
--------------
Wispy Villagers and Fantasy Creatures [ 1.15+ ] Version 6
by LogMaiden

The resource pack is for 1.15 however it still works in 1.16.5, I like the villagers skins