A review, demonstration video, of Medieval Craft and Epic Fight's custom entity feature. From here I've experimented on Medieval Craft's entities, and somehow successfully applied Epic fight's custom entity feature, however with some noted limitations:
1. Melee entities used Zombie model/AI of Epic fight's, turns out good the stand animation and idle didn't looked like zombie's animation (probably when animating zombie with weapon), however the only noted off to the experiment is the movement speed, they still "walk" however not zombie walk thankfully but still walks slow, I'll try to look for a workaround for this.
2. Range/Archer unit, utilizes Skeleton Archer model/AI. This is a limitation since there are no other supported entities yet where it uses a standard humanoid figure (steve, alex) that uses bow in Epic fight. So archer model will look kinda thin (malnourished, hehe.) but hey it kinda works.
But hey still the experiment still is kinda "Fun" I wasn't expecting it, since there are some actions that I am not anticipating that made it a little more exiting, (***spoiler warning***) later on the video I didn't expect even mobs can do the "Super Hero Landing" animation *wink
Again I'm sharing you the config + the resource pack I made to make this experiment possible. In the resource pack I've overriden the textures used by Medieval Craft's entities mapping them using Zombie and Skeleton's texture template.
Please see below on how to apply this to your Minecraft 1.16.5 version:
1. Download the override resource pack:
https://drive.google.com/file/d/1KpjG...
2. Download config file below:
https://drive.google.com/file/d/1e9gp...
Instructions:
1. Download both files above.
2. Place the downloaded resource pack on your ".minecraft\resourcepacks" folder
3. Open the downloaded config copy all of its content
4. Open your ".minecraft\config\epicfight.toml" file with notedpad or any text editor
5. Locate the section [custom_entity] then under that section paste the copied content from step 3.
6. Save changes.
7. Run Minecraft, apply the resourcepack from step 2
8. Play.
Note: Files were re-updated (using medieval craft 1.16.1, link for the config is as of 10/28/2021)
I hope you'll have fun.
This is for Minecraft 1.16.5
Thank you.
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MOD USED in the video:
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Medieval Craft
by franciscofunari
https://www.curseforge.com/minecraft/...
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Epic Fight Mod
by maninthe_home
https://www.curseforge.com/minecraft/...
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Elenai Dodge 2
by ElenaiDev
https://www.curseforge.com/minecraft/...
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DMCLoot Mod
by shiroroku / amoooooooooooo
https://www.curseforge.com/minecraft/...
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Dungeon Gear
by the_infamous_1
https://www.curseforge.com/minecraft/...
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Other Mods used in the Video:
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Shoulder Surfing Reloaded
by _ForgeUser21552638
https://www.curseforge.com/minecraft/...
CameraOverhaul (Forge)
by Corgi_Taco
https://www.curseforge.com/minecraft/...
Cosmetic Armor Reworked
by LainMI
https://www.curseforge.com/minecraft/...
Guard Villagers
by almightytallestred
https://www.curseforge.com/minecraft/...
Valhelsia Structures
by ValhelsiaTeam
https://www.curseforge.com/minecraft/...
Better Foilage
by octarine_noise
https://www.curseforge.com/minecraft/...
Wilder Wilds
by Season_Cookie
https://www.curseforge.com/minecraft/...
Waystones
by BlayTheNinth
https://www.curseforge.com/minecraft/...
Comforts
by TheIllusiveC4
https://www.curseforge.com/minecraft/...
Structurize
by H3lay
https://www.curseforge.com/minecraft/...
Auto Feeder Helmet [FORGE]
by canitzp
https://www.curseforge.com/minecraft/...
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For my visuals:
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Shader:
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Sildur's Vibrant shaders
by Sildur
Requires:
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Optifine
Resource Pack:
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Wispy Villagers and Fantasy Creatures [ 1.15+ ] Version 6
by LogMaiden
The resource pack is for 1.15 however it still works in 1.16.5, I like the villagers skins