Bloodborne© in Unity: 8 - Animation System Foundation with Network Replication

Опубликовано: 20 Июль 2026
на канале: Indie Tutorials
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Serie Detail:
On this series we will be recreating game mechanics from Bloodborne©, using a Data Oriented Architecture with Entitas as our ECS and hopefully not die in the attempt.

Consider supporting the channel on Patreon:
  / indietutorials  

Project Source:
https://github.com/RustedGames/Little...

Unity: 2019.4.23f1
Entitas: 1.13

Links:
Get Unity: https://store.unity.com/download-nuo
Get Entitas: https://github.com/sschmid/Entitas-CS...

Discord:  / discord  

Music by: Sirius Beat`s "As You Were":
  / asyouwere  

Table of Contents:

00:00 - Introduction
00:17 - Updating Animator Controller
03:09 - Animator Hash Constants
06:05 - Animator Entitas Component
10:13 - Animator System
14:09 - Revisiting the Sandbox System
15:34 - Build Test