HH Advanced Weapon Blueprint for Unreal Engine 4: Cone Trace Preview

Опубликовано: 08 Август 2026
на канале: HorusHeretic
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This video outlines some of the weapon mechanics available.

You can purchase it here:
https://www.unrealengine.com/marketpl...

Features:
Tracers, Projectiles and Cone trace
Create virtually any type of weapon from generic weapons to flamethrowers or even missile launcher barrage weapons

Area effect with damage fall off
Works with Projectile and Hitscan Weapons

Damage over distance.
Have shotguns deal more damage at close range and sniper rifles deadlier at longer ranges

Fire Modes
Standard fire modes you would expect on any weapon Semi Auto, Burst, and Full Auto.

Rounds Per shot
This gives you the option of easily making a shotgun or other spread type weapon you can think of. Fire 40 missiles like a shotgun? why not?

Accuracy options.
Change how the weapon feels by adjusting how much accuracy you lose over moving, firing recoil and camera shake.

Reloading
No Reload, Active Reload and Automatic Reloads all possible. Option To use ammo pool or clip based reloading.

Ammo
Ammuntion used per shot, No Ammo, ammo counting for extra damage options.

Ricochet mechanics
Projectiles and line traces can ricochet

Armour and armour penetration
Real world armour penetration mechanics or percentage based. No armour option available too.
Armour penetration over distance loss and through objects too.

Charge up weapons
Fire on release weapons like a halo spartan laser, or plasma rifles that use charge as an energy source.

Overheat
Self explanatory, useful as a wind up mechanic for things like miniguns.

Physical Based Materials.
Fire a weapon at stone, wood, water and have the effect you want to happen.

Multiplayer and both 3rd person and 1st person camera support.

The product comes with several example maps for each mechanic with several weapon examples .