With the world in woe I thought I'd build a game to sell on Xbox Live Community Games. That means that 17million people around the world could purchase the game via their Xbox and I could make some money! I knew XNA would make things easy for me on the coding front, and of course it is free along with the Visual C# Express Edition you need as a baseline to build games for Windows, Xbox and Zune. What I didn't anticipate was the trouble I would have making my own graphics for the game. Although I can draw and paint a bit I'm no great artist and trying to create graphics of the quality I'm used to in my game turned out to be very hard. Very very hard in fact. So here's the story - so far.