Behind the Scenes: Sound Design in Birdflu
In this video, I’m showing a behind-the-scenes look at the sound design process for Birdflu. Specifically, I built an audiospline for one of the busier areas in the game. While this could’ve been done without a spline, it’s going to be used often throughout the game, so it’s the perfect feature to highlight.
I’ll be making more videos covering how I implement sound using Wwise and Blueprints in Unreal Engine 5 — so stay tuned if you’re interested in game audio, sound design, or Unreal development!
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Birflu Channel: @BirdFluGame
Steam Wishlist: https://store.steampowered.com/app/39...
Sound Designer: Balazs Wittman Sz. @WittmanRecords
#gamedev #sounddesign #wwise #ue5 #unrealengine5 #indiegamedev #gameaudio #behindthescenes