The PlayStation 3 GPU 'RSX Reality Synthesizer' was the GPU that helped power the incredible graphics we got on the PS3, but it didn't work alone. Along with the CELL CPU, the PlayStation 3 was a very capable console for 2006. In this video, we will do a basic rundown of the PlayStation 3 hardware specs, then we will be doing an PlayStation 3 GPU breakdown where we dissect all the hardware inside the RSX Reality Synthesizer GPU.
Timestamps:
0:00 - Channel Intro
0:28 - PlayStation 3 introduction
1:08 - The PlayStation 3 GPU introduction
1:33 - PlayStation 3 overall specs summary
2:30 - PlayStation 3 GPU specs breakdown
4:08 - PlayStation 3 GPU performance metrics
4:32 - PlayStation 3 GPU parity to modern day
5:26 - PlayStation 3 RSX GPU VS PC 7800 GTX GPU
6:25 - PlayStation 3 RAM configuration explained
8:28 - How the CELL CPU helped the GPU
9:55 - Final thoughts, summary and outro
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Sources:
IGN (2005), Douglass C. Perry
https://www.ign.com/articles/2005/05/...
AnandTech (2005), Anand Lal Shimpi
https://www.anandtech.com/show/2045
Eurogamer (2007), Richard Leadbetter
https://www.eurogamer.net/digitalfoun...
Beyond3D (2005), Contributors
https://forum.beyond3d.com/threads/nv...
CNET (2005), Rich Brown
https://www.cnet.com/tech/gaming/sony...
TechSpot (2011), Julio Franco
https://www.techspot.com/article/336-...
Digital Foundry (Eurogamer) (2009), Richard Leadbetter
https://www.eurogamer.net/digitalfoun...
Ars Technica (2006), Jon Stokes
https://arstechnica.com/gadgets/2006/...
Copetti.org (2022), Rodrigo Copetti
https://www.copetti.org/writings/cons...
PS Dev Wiki (current), Various developer contributions
https://www.psdevwiki.com//ps3/
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