It's like Tiny Combat, but BIGGER. I'm in the process of porting this project to Unity 2018, along with many, many other under the hood changes. Tiny Combat as it was, was designed to be one game, but the technical back end was for a completely different game. I also wanted to move to 2018 for various reasons.
One of the new features required for what I'm temporarily calling Tiny Combat Redux is a actual taking off and landing, along with landing gear.