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In this video, we'll create a kitchen sink step by step in 3ds Max—from a simple plane to a neat finished model with all the holes, edges, and chamfers.
You'll learn how to work with Edit Poly, Border, Chamfer, and Cut, how to properly deepen geometry, create a faucet step, cut a drain, make an overflow hole, and create clean geometry for further rendering.
⏱️ Timecodes
00:00 — Welcome. Lesson overview: creating a kitchen sink in 3ds Max
00:28 — 3ds Max installation instructions on Telegram
01:00 — Setting up units and snapping (Units Setup, Snap)
01:33 — Creating a 500×500 plane. Preparing the base of the future sink
02:00 — Converting the plane to Edit Poly. Overview of the necessary tabs
02:27 — Creating a rim: Inset tool (10 mm)
02:54 — Deleting an inner polygon. Preparing the Geometry
03:23 — Setting Up the Interface: Proper Tab Positioning
04:14 — Border Mode. Creating an Indent Before the Recess
04:45 — Slight Scaling to Form the Edge
05:13 — Starting Down. Forming the First Steps
05:40 — Creating a Step for the Faucet (Edge Mode + Shift)
06:22 — Recessing the Sink. Preparing the Further Topology
06:52 — Adding Vertical Edges Using Connect
07:22 — Using Snap. Aligning the Points Along the Y-Arrangement
07:49 — Vertex Mode. Gluing the Points Using the Collapse Command
08:22 — Checking the Geometry Forming the overall structure
08:54 — Deepening the bowl, creating several segments
09:30 — Making the sink bottom: scaling and the Cap command
10:00 — Creating cross edges (Cut) to define the center
10:34 — Painting the model a darker color for clarity
11:10 — Creating a circle (Circle) to cut the hole
11:39 — Cutting the drain hole using the circle's points
12:43 — Deleting polygons. Forming the drain border
13:11 — Deepening the drain, creating a "funnel" shape
13:51 — Forming a plug or leaving the hole open
14:30 — Starting preparation for the overflow hole
14:56 — Creating the sink's outer box in Border mode
15:40 — Closing the box (Cap). The geometry is almost ready
16:25 — Creating a center for the overflow hole (Edge → Connect)
16:47 — Drawing a circle for the overflow and cutting it out
17:27 — Deleting polygons, creating a small internal notch
18:03 — Closing or leaving the hole — optional
18:40 — Smoothing the model: Chamfer modifier 1–1.5 mm
19:11 — The final result. The finished kitchen sink model
19:41 — Conclusion. A call to subscribe and ideas for new tutorials