Tools used: Kinect v2. Brekel - for capturing the Point cloud data and generating alembic data. Houdini FX - For the visual effects and the rendering.
Ubuntu-iTunes9
Гарри Поттер и узник Азкабана - Уровень 4 "Второе и третье заклинания: Лапифорс и Драконифорс"
[PME] Audiosurf: Kill The Noise, Anjulie & ARE WE DREAMING - Paper Moon
Почему кистеперую рыбу латимерию нельзя/можно считать предком земноводных (стегоцефалов)? - ЕГЭ БИО
Бабочка. ТМ Благовест, обзор набора для вышивки бисером.
Как сделать говно дизайн?
Отзыв после имиджевой пластики.
Lead Acid Battery: How Car Battery Works? | Automobile Battery Working Principle Animation
[Unreal Engine] Data-Driven Dynamic UI - Marketplace Asset
[Unreal Engine] Flipbook for Widgets - Marketplace Asset
[Unreal Engine] Online Share Content Plugin - Marketplace Asset`
[Unreal Engine] Global Event Handler / Event Aggregator - Marketplace Asset
Unreal Engine 4 - CSW Auto-save plugin v2 QuickStart
Houdini Point Cloud to Mesh - A Polywire Effect Tutorial
Testing - Replicating Nier Automata Pod mechanic.
Testing - A plugin for scripting the viewport editor in Blueprints.
Testing - 3D model from pictures using Reality Capture.
UE4 CSW Autosave Plugin V2 Tutorial [4] - Blueprint Structures and the new component.
UE4 CSW Autosave Plugin V2 Tutorial [3] - Async Save and Load
UE4 CSW Autosave Plugin V2 Tutorial [2] - Exploring the new features