Learn how to build a fully dynamic Dissolve Shader in Unity Shader Graph —
including Edge Glow, Directional Dissolve, and World Space effects.
In this video you'll learn:
→ Basic dissolve using Simple Noise + Alpha Clip Threshold
→ Edge Glow with Step, One Minus nodes + HDR Emission Color
→ Directional Dissolve (Object Space vs World Space)
→ How to expose properties to Inspector for animation via Timeline or Script
→ Real use cases: Thanos snap, death effect, bullet hit disintegration
Perfect for intermediate Unity developers who want production-ready VFX
without relying on external plugins.
👋 *About This Channel:*
Hi! I'm Shahbaz Awan. I help Game Developers and Artists in Pakistan & India master Technical Art.
🔴 *Subscribe for more Unity Technical Art & Optimization tips:* / @techartshahbaz
My goal is to simplify complex topics like Shaders, Lighting, and Game Optimization in Urdu/Hindi so you can create AAA-quality games.
*Topics I cover:*
✅ Unity Shader Graph & HLSL
✅ Game Optimization (Draw Calls, Profiler, Memory)
✅ URP & HDRP Rendering Pipelines
✅ Tech Art Career Advice
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📱 *Connect with me:*
Insta: instagram.com/techartshahbaz
LinkedIn:linkedin.com/in/shahbazawan5
Portfolio/ArtStation: artstation.com/shahbazawan
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#gamedevelopmenturdu, #UnityUrdu #GameDevPakistan #TechnicalArt #Unity3D #UnityShaderGraph #GameOptimization #indiedev
Dissolve Effect Using Unity Shader Graph (urdu/hindi)
DISSOLVE using Unity Shader Graph