In this video, we will examine the process of creating an architectural section in Blender using the Blender internal rendering engine. In this case, since we are not going for photorealism, the blender internal engine is significantly better.
Contents:
create section using boolean modifier
add thickness using the solidify modifier
tips for setting an appropriate camera for sections
adjusting the materials
adding additional details to enhance the section
adding people
setting the nodes with the custom edge node. link to download: http://blendernpr.org/downloads/
adjusting world settings