Swap Materials with C# to get the effect of brake lights and headlights turning off and on. Use Mathf.PingPong to make the indicator lights fade between bright and dim
Music Composed By Stephen Lu
Free PDF Tutorial: https://hibbygames.itch.io/unity-101
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Glorious Ladybug: https://assetstore.unity.com/packages...
Taya’s Alphabet:
Google Play https://play.google.com/store/apps/de...
App Store https://apps.apple.com/ca/app/tayas-a...
Steam https://store.steampowered.com/app/19...
Kelsi Davies: Haunt Escape:
Google Play https://play.google.com/store/apps/de...
App Store https://apps.apple.com/ca/app/kelsi-d...
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