In this tutorial we will demonstrate the process of setting up an animation scene in 3DSMAX, exporting a Base Pose animation and setting that up in-engine.
0:03 - Import the weapon FBX we exported from the last tutorial.
0:18 - Freeze the weapon mesh.
0:36 - Importing an already existing Base Pose to use as a base, with assistance from the scripts provided.
2:05 - Configuring constraints.
2:45 - Making a quick base pose.
3:14 - Constraining and Aligning the Bip01_Weapon1 bone with the WeaponRoot bone of the weapon.
4:00 - Exporting the Base Pose animation.
4:21 - Importing your Base Pose into the Editor.
5:02 - Creating an Animation Montage for your new Base Pose.
5:35 - Creating a new Weapon Blueprint for your weapon.
5:57 - Creating a new Weapon Static Info for your weapon's Blueprint.
6:24 - Setting the Static Info in the new Weapon's Blueprint.
6:37 - Inserting the new Base Pose we made into the Weapon's Static Info.
6:55 - Check by Playing in Editor on Local.
3dsmax Scripts Required for a portion of this tutorial.
https://cdn.discordapp.com/attachment...
Detailed instructions for the Max Scripts.
https://drive.google.com/file/d/1-5Kn...
For more information consult the Squad Modding Hub Discord -
/ discord